Tom De Smedt, Frederik De Bleser, Lucas Nijs

Project on Exhibition: NodeBox
Conference Topic: Artificial Creativity in Graphic Design

How does graphic design (and communication in general) work?
Is it purely subjective, a matter of personal opinion, or are there rules to be revealed? If so, can these rules be programmed into an artificially creative algorithm that aids human designers in their search for the right design?

 
 
Michael Schmitz

Project on Exhibition: Evolving Logo
Conference Topic: Evolutionary Algorithms in Fonts and Logotype Design

What is generativity?
Do letters live?
Which genes describe a type?
Can typography and genetics be connected?
Can types reproduce themselves?

genoTyp tries to find answers and regards typefaces under genetic aspects. Their characteristics are encoded in hereditary factors. Different fonts can be mixed as desired and their genomes can be manipulated. New fonts are generated according to genetic rules.

 
 
Ricard Marxer Piñón

Project on Exhibition: Caligraft
Conference Topic: Crafting Computational Calligraphies

Calligraphy is the art of decorative handwriting. From a formal point of view we are talking about decorative ways of representing the ideas of glyphs that we have in our mind. This same idea can be translated to the domain of computation, the result is what I call computational calligraphies.

This shouldn't be understood as trying to imitate human calligraphies using a computer. It means to use computation to create new representations of fonts, which can be considered as the digital representations of the ideas of glyphs.

 
 
Andreas Koller & Philipp Steinweber

Project on Exhibition: Similar Diversity

An Information Graphic About the World Religion's Holy Books.
Similar Diversity is an information graphic which opens up a new perspective at the topics religion and faith by visualizing the Holy Books of five world religions. Communalities and differences of Christianity, Islam, Hinduism, Buddhism and Judaism are shown up in this datavisualization.
The visual's basis is an objective text analysis of the Holy Scriptures, and works without any interpretations from the creators' side. Despite - or even because of this abstraction, the artworks are not only working on an informal but also on an emotional level. The viewers should be inspired to think about own prejudices and current religious conflicts.

 
 
Alex Dragulescu

Project on Exhibition: Spam Architecture

sq.ro - Romania/USA

Alex Dragulescu is a Romanian visual artist whose practice embraces both traditional and new media. His projects are experiments and explorations of algorithms, computational models, simulations and information visualizations that involve data derived from databases, spam emails, blogs and video game assets.
His work has been exhibited in solo and group exhibitions worldwide in Madrid, Venice, Florence, Rome, Sao Paolo, St Petersburg, La Habana, Arad, Kiasma Museum of Contemporary Art, Helsinki and the Biennial of Young Artists, Bucharest. In 2005, his software agent Blogbot, won the IBM New Media Award at the Stuttgart Festival for Expanded Media in Germany.
He has a BS in Cinema and Photography from Ithaca College and a Masters of Fine Arts in Visual Arts from University of California at San Diego. He recently left the Experimental Game Lab at the Center for Research in Computing and the Arts at UCSD and joined the Sociable Media Group at MIT's Media Lab.

The images from the Spam Architecture series are generated by a computer program that accepts as input, junk email. Various patterns, keywords and rhythms found in the text are translated into three-dimensional modeling gestures.

 
 
Valerio Spoletini

Opening Festival's Performance: V-Scratch

v-scratch.net - Switzerland

V-Scratch is a software/hardware environment which allows for unique visual interpretations in turntable composition. It transposes nuances made by the rotation of the record: the variations of speed, audio spectrum and volume. In addition, the physical act of spinning the record back and forth is transmitted through an optical mouse. All these variables enable a simultaneous performance of moving image and sound while creating an infinite space for possible results.

 
 
Gleetchplug Design

Project on Exhibition: OM Blue

Welcome to generative music!
OM players are designed to create smooth ambient music soundscapes that change and evolve endlessly without the need of interaction.
Generative music has a long history.
The most ancient examples of self generated music are windchimes. OM players bring this concept a step further Modern digital technology give us the chance to create instruments that can be played by your computer endlessly, following programmed musical rules rather than note-by-note musical scores.
OM transforms your computer into a live, organic soudscape and art installation.

 
 
TODO, Interaction & Media Design

Opening Festival's Interactive Installation: todo.to.it

todo.to.it - Italy

TODO is an italian creative group, based in Torino, that works in the fields of interaction and graphic design.
We do work that people like to spend time with.
We are designers musicians geeks stalkers.
We are an open space for learning.
Our projects are to be found on the internet, in museums, showrooms and visitor and science centres as well as at art galleries, clubs, theaters, festival, trade fairs and events.

 
 
Pedro Mari

Project on Exhibition: everything flows

Defetto - Italy

Everything is subject to change.
The harmony of things is contained in their perennial change.
This change is not random or chaotic; it is governed by precise rhythms.
"everything flows" is an eternal flow, constantly evolving, never equal to himself.