If you want to set as valid the SVG used by THREE.js (in case you use the SVGRenderer), here the little snippet with a basic THREE.js scene:
const scene = new THREE.Scene()
const camera = new THREE.PerspectiveCamera(35, w / h, 0.1, 100)
const renderer = new SVGRenderer()
renderer.setSize(300,200)
// this is the line that makes valid the SVG element
renderer.domElement.setAttribute('xmlns', 'http://www.w3.org/2000/svg')
el.appendChild(renderer.domElement)
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